Many thanks to everyone who came to the event, ran around forming adaptive eco-systems and generated new design possibilities. (And sorry to those who couldnâ€™t get in because the event sold out).
Biomimicry is a new discipline that consciously emulates lifeâ€™s genius.
Itâ€™s a design principle based on the genius of nature. The idea is not simply to utilise the natural world, but to learn from the exceptional aspects of its design.
It is the most radical approach to problem solving I have heard of.
And when architect Michael Pawlyn (FRSA) told me about it, I thought: â€˜ Hmmm, itâ€™d be good to learn how that works â€“ not just â€˜hear about itâ€™ as something interesting â€“ it would be great to understand the principles of it, then find ways to apply it.â€™ Then I drifted off into a daydream about the possibility of applying biomimicry in the artsâ€¦.
So Michael has been developing games that can teach the principles of how biomimicry works â€“ and we g0t to try them out with him and ecologist Dusty Gedge (FRSA).
The event is part of the Barbican exhibition Radical Nature â€“ Art and Architecture for a Changing Planet 1969â€“2009.
The genius behind the genius of biomimicry is Janine Benyus – she is an Ada Lovelace for the 21st century. If you want to see a short introduction to Benyusâ€™s work, her latest TED talk is now online.
Go to RSA Arts & Ecology