Yearly Archives: 2010

Sustainability in the Audio and Video Industry

Learn about sustainability and green issues for the audio and video industries, for FREE at the comfort of your own…computer!

This one day e-conference is the first of its kind.  SustainabilityAV 2010 will be hosted by Installation Europe (IE) and Pro Sound News Europe (PSNE) taking place on Wednesday 10 November.  Here you will be exposed to pivotal forms of sustainability within the pro-audio and video sectors along with presentations geared by SustainabilityAV’s mission of “Environmental sense makes business sense.”  Professionals will have the opportunity to learn about how to run businesses in a “greener” way, save on costs while better managing budgets, and enhance marketing of green objectives/ethics and business practices.  This event will consist of six conference sessions followed by interactive lectures by international speakers who are innovating this market.  What a wonderful contribution for those in the arts who are implementing sustainability!  If you are interested in getting involved or simply want to learn more about his event click here.

Go to Arcola Energy

Virtual Public Art Project

The Virtual Public Art Project is an Augmented Reality platform for the public display of digital works of art. VPAP is the first mobile AR outdoor art experience ever, and maximizes public reception of AR art through compatibility with both iPhone 3GS and Android phones!

Unlike current AR smart phone utilities that enable users to view a location with an additional layer of information about that location – i.e. information about a restaurant, VPAP creates site-specific sculptures at a location that invite viewers in for close observation from all sides and from multiple perspectives.

Augmented Reality and Public Art

Augmented reality is a view of the physical real-world environment merged with virtual computer-generated imagery in real-time. VPAP merges the real-world physical environment of public spaces around the world with site-specific virtual sculptures that can only be viewed in-the-round using the iPhone 3GS and Android phones when one is at the sculpture’s real-world location.

Virtual Public Art Project.

Geologic City

New Yorkers co-exist intimately with the traces of powerful geo forces. Apartments made of red sandstone from the Triassic (245-208 million years ago) both shelter us and populate our visual space. Rockefeller Center elevates and displays limestone from the Mississippian Period. The iron of the Manhattan Bridge stands as a message from Pre-Cambrian times.

Geologic City: a field guide to the GeoArchitecture of New York will visualize the reality that modern life and geologic time are deeply intertwined. With the field guide in hand, residents and visitors will be able to interact with familiar, even iconic New York architecture and infrastructure in an unexpected way: by sensing for themselves the forces of deep time that give form and materiality to the built environment of the City.

During 2010-11, we will research geologic materials of New York’s architecture and infrastructure and design the printed field guide and a supporting website. The project will illustrate several themes: geologic time is neither inert nor inaccessible; geologic time has composed—and continues to compose—the materials that make New York City; through design, humans enculturate those materials as the city’s architecture and infrastructure.

The City’s architecture and infrastructure depends upon extractions of geologic materials that took millennia to form. Yet, we have virtually no cultural awareness of this reality. Some people argue that this is because humans are cognitively incapable of imagining deep time. We disagree. With this field guide to New York’s geoarchitecture, we offer a speculative tool that humans can use to project their imaginations into deep time as they move through the City. We believe that as works made in response to geologic time become more common, human capacities to design, imagine, and live in relation to deep time will expand.

Geologic City is funded in part by a grant from the New York State Council on the Arts, Architecture Planning & Design Program, 2011.
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Geologic City: a field guide to the GeoArchitecture of New York is a project of Friends of the Pleistocene (FOP). An illustrated project description can be viewed here.

Project updatese will be posted at fopnews.wordpress.com

For more information contact: Jamie Kruse and Elizabeth Ellsworth at smudgestudio@gmail.com